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Tyrell2

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When you install using UABE just save whatever file name it automatically saves it and drag and drop the new either resources.assets, sharedassetsx.assets, or globalgamemanager.assets into your flashing lights data file.

 

https://www.youtube.com/watch?v=KlUAELpaiUE&t=111s&ab_channel=GarrettPlays < Is a good tutorial to follow along with and most recent.

 

"Import Vehicle config" has nothing to do with skins, it's used to import entire vehicle light setups into the game and there's no way as of yet to install mods in-game without using UABE.

 

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Supporting the FLMods Community

Cozzar

 

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