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Character file names & Location


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Character file names & Location

 

Police characters
Location: resources.assets

Each character has a vest version.

- Cop001_F_01-mat-_MainTex-atlas0_Vest-1
- Cop001_M_01-mat-_MainTex-atlas0_Vest-1
- Cop002_F_01-mat-_MainTex-atlas0_Vest-1
- Cop002_M_01-mat-_MainTex-atlas0_Vest-1
- Cop003_F_01-mat-_MainTex-atlas0_Vest-1
- Cop003_M_01-mat-_MainTex-atlas0_Vest-1

 

Cop001_F_01-mat-_MainTex-atlas0
- Cop001_M_01-mat-_MainTex-atlas0
- Cop002_F_01-mat-_MainTex-atlas0
- Cop002_M_01-mat-_MainTex-atlas0
- Cop003_F_01-mat-_MainTex-atlas0
- Cop003_M_01-mat-_MainTex-atlas0

 

EMS characters

Location: resources.assets

EMS001_F_01-mat-_MainTex-atlas0
- EMS001_M_01-mat-_MainTex-atlas0
- EMS002_F_01-mat-_MainTex-atlas0
- EMS002_M_01-mat-_MainTex-atlas0
- EMS003_F_01-mat-_MainTex-atlas0
- EMS003_M_01-mat-_MainTex-atlas0

 

Fire Department characters

Location: resources.assets

- FD001_F_01-mat-_MainTex-atlas0

- FD001_M_01-mat-_MainTex-atlas0
- FD002_F_01-mat-_MainTex-atlas0
- FD002_M_01-mat-_MainTex-atlas0
- FD003_F_01-mat-_MainTex-atlas0
- FD003_M_01-mat-_MainTex-atlas0

Moved from resources.assets to sharedassets2.assets from January 2022


Caps
Location: sharedassets2.assets

Police

- Police cap 1 = Cap-01_Hat_Diffuse-PD1
- Police cap 1 = Cap-01_Hat_Diffuse-PD2
- Campaign hat = Hat Texture
- Eight point police cap = Hat-Police-1_Hat_BaseColor

EMS
- Light EMS Hat = Cap-01_Hat_Diffuse-EMS1
- Dark EMS Hat = Cap-01_Hat_Diffuse-EMS2

Fire
- Red Fire Helmet = Hat-Fire-1_Hat_BaseColor-01
- Yellow Fire Helmet = Hat-Fire-1_Hat_BaseColor-02
- Black Fire Helmet = Hat-Fire-1_Hat_BaseColor-03
- White Fire Helmet = Hat-Fire-1_Hat_BaseColor-04
- Fire Cap = Cap-01_Hat_Diffuse-FD1

 

Location: globalgamemanagers.assets

- Breathing Apparatus = SCBA-1

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Herogus3xD
Community Director | FLMODS

"You Learn More From Failure Than From Success. Don’t Let It Stop You. Failure Builds Character."
Proudly serving the Flashing Lights community since 2018
Twitch - YouTube - Twitter - Instagram - Discord Server

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On 4/15/2020 at 5:09 AM, vludik said:

Hi, i have problem with EMS character textures location i can't find it.

When i select E i can see only EMS002_F_Mask-med... 

Help please!

EMS is in sharedassets2.assets still not resources

oie_oie_animation (2).gif

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Cozzar

 

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Yup just updated it again! Did some checking with @C.Ritter

Herogus3xD
Community Director | FLMODS

"You Learn More From Failure Than From Success. Don’t Let It Stop You. Failure Builds Character."
Proudly serving the Flashing Lights community since 2018
Twitch - YouTube - Twitter - Instagram - Discord Server

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I cant locate the Campaign Hat within Sharedassets2.assets file. I see all of the other hat files no problem. Just need to finish up a highway patrol setup and that hat is key. Any help would be helpful thanks.

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  • 2 weeks later...
Quote
On 4/21/2020 at 3:25 AM, Guest Remo said:

I cant locate the Campaign Hat within Sharedassets2.assets file. I see all of the other hat files no problem. Just need to finish up a highway patrol setup and that hat is key. Any help would be helpful thanks.

 

I have same problem, idk am I stupid or what but i don't see any kinda Path ID # 293 (I see a few files but they don't have any "hat" word in their name) Please help.

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8 hours ago, vludik said:

I have same problem, idk am I stupid or what but i don't see any kinda Path ID # 293 (I see a few files but they don't have any "hat" word in their name) Please help.

The Path IDs change after every update (as new content are added, etc), the name is "Hat texture", now located on path ID 295Capture3.PNG.5f11d9b2f676413b774d3b6fc9de651d.PNG

oie_oie_animation (2).gif

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Cozzar

 

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On 3/8/2020 at 7:00 PM, Herogus3xD said:

Character file names & Location

 

Police characters
Location: resource.assets

Each character has a vest version.

Cop001_F_01-mat-_MainTex-atlas0
Cop001_F_01-mat-_MainTex-atlas0_Vest-1
- Cop001_M_01-mat-_MainTex-atlas0
Cop001_M_01-mat-_MainTex-atlas0_Vest-1
- Cop002_F_01-mat-_MainTex-atlas0
- Cop002_F_01-mat-_MainTex-atlas0_Vest-1
- Cop002_M_01-mat-_MainTex-atlas0
- Cop002_M_01-mat-_MainTex-atlas0_Vest-1
- Cop003_F_01-mat-_MainTex-atlas0
- Cop003_F_01-mat-_MainTex-atlas0_Vest-1
- Cop003_M_01-mat-_MainTex-atlas0
- Cop003_M_01-mat-_MainTex-atlas0_Vest-1

 

EMS characters
Location: sharedassets2.assets

EMS001_F_01-mat-_MainTex-atlas0
- EMS001_M_01-mat-_MainTex-atlas0
- EMS002_F_01-mat-_MainTex-atlas0
- EMS002_M_01-mat-_MainTex-atlas0
- EMS003_F_01-mat-_MainTex-atlas0
- EMS003_M_01-mat-_MainTex-atlas0

 

Fire Department characters
Location: sharedassets2.assets

- FD001_F_01-mat-_MainTex-atlas0
- FD001_M_01-mat-_MainTex-atlas0
- FD002_F_01-mat-_MainTex-atlas0
- FD002_M_01-mat-_MainTex-atlas0
- FD003_F_01-mat-_MainTex-atlas0
- FD003_M_01-mat-_MainTex-atlas0


Caps
Location: sharedassets2.assets

Police

- Police cap 1 = Cap-01_Hat_Diffuse-PD1
- Police cap 1 = Cap-01_Hat_Diffuse-PD2
- Campaign hat = Hat Texture
- Eight point police cap = Hat-Police-1_Hat_BaseColor

EMS
- Light EMS Hat = Cap-01_Hat_Diffuse-EMS1
- Dark EMS Hat = Cap-01_Hat_Diffuse-EMS2

Fire
- Red Fire Helmet = Hat-Fire-1_Hat_BaseColor-01
- Yellow Fire Helmet = Hat-Fire-1_Hat_BaseColor-02
- Black Fire Helmet = Hat-Fire-1_Hat_BaseColor-03
- White Fire Helmet = Hat-Fire-1_Hat_BaseColor-04
- Fire Cap = Cap-01_Hat_Diffuse-FD1

Hi, what do i do with these now? I have never installed a mod before, thanks

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2 hours ago, DrewPPlays said:

Hi, what do i do with these now? I have never installed a mod before, thanks

Hey,

Simply with these names you can find the files in UABE. Allowing you to change the texture of a certain file in FLashing Lights with one of the beautiful textures provided on FLMODS. 
Check out the tutorials if you want to get into modding! 🙂

Sincerely,
Herogus3xD

Herogus3xD
Community Director | FLMODS

"You Learn More From Failure Than From Success. Don’t Let It Stop You. Failure Builds Character."
Proudly serving the Flashing Lights community since 2018
Twitch - YouTube - Twitter - Instagram - Discord Server

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  • 3 weeks later...
1 hour ago, whitepython68 said:

hey man, I go to the point where I was going into the plugins to edit and replace the character with the skin that I wanted and it doesn't come up with the edit tab, do you know how to fix it? I don't  know if I didn't do a step or what but any thoughts would be much appreciated.

Hi Whitepython, be sure the file you are attempting to edit is a texture2D file and not a Material file, this can be found out by viewing the 3rd column titled "Type"

Another reason this could be happening is because you have selected the wrong type database or ignoring the new popup completely, after opening either the "resources.assets" file or "sharedassetsxx.assets" a popup will appear, be sure to scroll all the way down and select the last option "U2018.3.0f2"

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Supporting the FLMods Community

Cozzar

 

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On 8.3.2020 at 8:00 PM, Herogus3xD said:

Tegnfilnavn og plassering

 

Politiets karakterer
Plassering: resource.assets

Hver karakter har en vestversjon.

Cop001_F_01-matte-_MainTex-atlas0
Cop001_F_01-matte-_MainTex-atlas0_Vest-1
- Cop001_M_01-matte-_MainTex-atlas0
Cop001_M_01-matte-_MainTex-atlas0_Vest-1
- Cop002_F_01-matte-_MainTex-atlas0
- Cop002_F_01-matte-_MainTex -atlas0_Vest-1
- Cop002_M_01-matte-_MainTex-atlas0
- Cop002_M_01-matte-_MainTex-atlas0_Vest-1
- Cop003_F_01-matte-_MainTex-atlas0
- Cop003_F_01-matte-_MainTex-atlas0_Vest-1
- Cop003_M_01-matte-_MainTex-atlas0
- Cop003_M_01 -mat-_MainTex-atlas0_Vest-1

 

EMS-tegn
Plassering: sharedassets2.assets

EMS001_F_01-mat-_MainTex-atlas0
- EMS001_M_01-mat-_MainTex-atlas0
- EMS002_F_01-mat-_MainTex-atlas0
- EMS002_M_01-mat-_MainTex-atlas0
-
EMS003_F_1

 

Brannvesenets karakterer
Plassering: sharedassets2.assets

- FD 001_F_01-mat-_MainTex-atlas0
- FD001_M_01-mat-_MainTex-atlas0
- FD002_F_01-mat-_MainTex-atlas0
- FD002_M_01-mat-_MainTex-atlas0
-
FD003_F_1


Caps
Plassering: sharedassets2.assets

Politiet

- Police cap 1 = Cap-01_Hat_Diffuse-PD1
- Police cap 1 = Cap-01_Hat_Diffuse-PD2
- Campaign hat = Hat Texture
- Aight point police cap = Hat-Police-1_Hat_BaseColor

EMS
- Light EMS Hat = Cap-01_Hat_Diffuse-EMS1
- Dark EMS Hat = Cap-01_Hat_Diffuse-EMS2

Fire
- Red Fire Helmet = Hat-Fire-1_Hat_BaseColor-01
- Yellow Fire Helmet = Hat-Fire-1_Hat_BaseColor-02
- Black Fire Helmet = Hat-Fire-1_Hat_BaseColor-03
- White Fire Helmet = Hat-Fire-1_Hat_BaseColor-04
- Fire Cap = Cap-01_Hat_Diffuse-FD1

 

- Pusteutstyr = SCBA-1

 

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  • 2 months later...
On 4/21/2020 at 3:25 AM, Guest Remo said:

I cant locate the Campaign Hat within Sharedassets2.assets file. I see all of the other hat files no problem. Just need to finish up a highway patrol setup and that hat is key. Any help would be helpful thanks.

Hey! I got it I think it is called ggxIco (Newest update)

No, it is not that 😞 sadly

Edited by DeputyMiller
I just realized that it is not that item :(
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  • 3 weeks later...
On 6/3/2021 at 5:12 AM, Cozzar said:

It's still "Hat Texture" in sharedassets2

 

When finding it, you need to click file type until you see like whee or something like that in that column, then you can search for the hats and it should pop up.

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  • 3 months later...
On 10/21/2021 at 11:35 AM, JonJonGamesOfficial said:

For the police caps, I went into the sharedassets2.assets and couldn't find that file. Is it located somewhere else or under a different name? thanks.

no results.JPG

Remove the "- Police cap 1 = " these are only used to give users a definition of the hat version, it should be just "Cap-01_Hat_Diffuse-PD1"

oie_oie_animation (2).gif

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Cozzar

 

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  • 4 weeks later...
4 hours ago, DanpogoYT said:

Hello, I need help adding a texture to the "Eight point police cap"  but when I search it up, It says Not Found.

Help me.PNG

Hi DanpogoYT, make sure you're searching in sharedassets2.assets file, the name is still "Hat-Police-1_Hat_BaseColor". 

oie_oie_animation (2).gif

Supporting the FLMods Community

Cozzar

 

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